This simple but fun oversized team buidling game of Giant Chinese Checkers is much more complex than meets the eye. In order to win, incredible big team integration is required and teams must constantly adapt based on constantly changing participants location, position and priorities.
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ACT's Interactive Teambuilding seminars (Half, One and Two day) are a combination of indoor and outdoor exercises, games, challenges, and puzzles in a variety of contexts. Our staff willÂ work with your teamÂ to design and customize activities that are based on your specific learning objectives. All activities are designed to build off of previous games and exercisesÂ to help your group experience the necessary new awareness for your growth and immediate improvement. And with ACT's broad nationwide network, assistanceÂ in selecting a location is always available.Â
All activities are safe and low impact. All exercises are mentally challenging and designed to impact the team at several levels. Team members often experience a moment of "process breakdown" and are forced to re-group, double their efforts, and perform a "gap analysis" between "where they are" and "where they want to be" ideally. And because it is built into the design, teams do not always succeed the first time they attempt an activity. Just as in the real working world, teams must overcome their learning curve, and when they do, there is always a great big "ah ha!" at the end of the activity.
In this simple, fun highly competitive game participants will be divided into multiple teams standing parallel to each other on a 100-foot long court. Each team will be given a ball with the goal of getting the ball down to the end of the court in the fastest time possible. As the level of complexity increases, the fun turns into serious game that requires real concentration. what starts out as a simple linear sequential activity soon becomes a powerful learning experience about shared leadership and task management.
The chaos that consumes every player in this crazy, big chunk process improvement chicken passing game (plastic or stuffed, no livestock involved) closely resembles the real life work place. This chaos is inescapable until all teams synchronize and work in unity. Process breakdown is inevitable in the workplace but as teams use their creativity, all problem can be overcome, even the presence of loud squawking chickens and other zany animals. A hysterical game that drives home Big team â€“ small team integration in is simplest form.
Enhance process improvement and leadership. Promote risk taking and careful proactive planning. While having FUN!
In this small chunk incremental process improvement game, teams must simply pass a beach ball from one group to the next without â€śdropping the ball.â€ť Dropping the ball has dire consequences in this game just as in the work place. The simple tasks requires absolute focus and tactical execution to succeed. Each team must manage their own circle of problems as well as look outside of their immediate environment to find best practice solutions. Nothing short of extreme strategic planning and outrageous communication will permit participants to achieve the desired results.
Trying to get your bearings is difficult if youâ€™re blindfolded and trying to walk through a giant maze with people yelling in your ears from every direction. Whatâ€™s even more difficult: trying to guide your blindfold maze walkers through the maze from a distance while competing among many other sighted managers for their attention. Beware, just as you think your team is going to win, the other team may come up with a more creative solution and tip the odds in their favor.
Although racing each other is a lot of fun, the secret to this exercise is in the building of the vehicles and designing their propulsion systems. Whether building your own boat or constructing a cart, the secret to the process involves strategic planning and anticipating unexpected process breakdown.
Many times in the fast paced world of business, workers get their "wires crossed" and send the wrong message to other employees. Workers tend to string each other along rather than accept responsibility for their problems.
Often in the corporate world, just as we think we've got the situation totally under control and everything is "in the bag", we discover that we missed the mark. As a timed purely competitive assignment, teams must compete for limited resources. Speed is of the essence to meet the objectives however overall strategy is the way to win this puzzling process.
â€śClimbing the Corporate Ladderâ€ť requires much skill, foresight and sheer guts to succeed.
This fast paced game of pure strategy simulates the realities of the corporate world because within the corporate structure most workers have specific limiting positions, mobility, and authority. The fun begins when teams try to work together but are forced to reckon with powerful forces beyond their control. Achieving their goals may be very difficult but not impossible if they think outside of the "box".
Just when you thought is was safe to manage your projects again, the â€śsharksâ€ť from the competition are out to get you. A number of unexpected obstacles and difficulties arise which must be overcome as a team in order to come out on top. Communication and teamwork between management and staff can be extremely important when your survival as a team depends on it.
Fast Word is a card game that requires teams to make as many simple sets of words as possible in the time limit. Special words are worth more! There are several random chance generators that create obstacles that the team must overcome in order to score big. Through multiple rounds, process improvement is required. , Includes up to 2 to 3 rounds per game with different levels.
This 3D Tic-Tac-Toe Project Management Strategy Board Game starts out with a very simple task of playing a 3 D version of Tic-Tac-Toe and adding layers of complexity. Suddenly when you least expect it, this simple fun game takes off with rocket power and transforms info an increasingly complex systems thinking matrix-driven task that will stump even the highest level management and executives.
All participants are led to a site and placed in the middle of a large 100 by 100 foot Rope maze. The team must overcome certain adverse conditions by using a series of complex communications and shared information. Team players must take responsibility for themselves and their team mates, while striving to achieve the objective of the game: finding the only highly classified top-secret exit. Simulates how corporate staff can easily become blindsided by lack of information.
This manufacturing simulation looks like a real â€śnightmareâ€ť at first glance but is really much more like reality that most participants would wish to admit. The goal of the game is simply to produce as many quality sets of Aâ€™s and Xâ€™s that meet the proper specifications as physically possible within the time limit.
Each of four teams is given a wheeled mini-cart which is controlled directly by teammates. The only way to prevent "Gridlock" is for the teams to plan together strategically, act as a team, and choose whether to serve their own team or the bigger unit.
In this highly competitive game of cube stacking, the team who stacks most strategically is the winner. Every team needs a Home base to operate from, but sometimes other teams have needs that are counter-productive.
Iâ€™ve Got your Number Auditorium Version is a highly competitive hysterically funny game of strategy that can be used for large groups in the rigid seating arrangement of an auditorium. The very simple task is to rearrange certain patterns of numbers and letters that are spread all over the room with increasingly complex restrictions.
This simple game of traversing an invisible maze seems innocuous and easy but donâ€™t be deceived. Even though each phase builds on the last one, there is no easy solution but effective planning makes the game go much easier.
In order to visit all the islands in the time allotted in this extremely mentally challenging game, strong clearly defined leadership and powerful follower-ship must be implemented. Bridging the communication gap between team members seems almost impossible unless teams learn quickly how to manage their limited time and resources. In fact, getting from one island to the next can be a futile process closely resembling the corporate world unless there is a clear synchronicity of effort.
Brute aggression is not only way to achieve â€śMarket Domination.â€ť This extremely fast paced game is nothing short of a â€śshot of adrenaline.â€ť In order to sustain when winning in the arena of sales and marketing, tough decisions about balancing between strategic planning and tactical action must be made as a team in order to assure and maintain victory.
Participants must follow clues, find landmarks and proceed to certain geographic coordinates using a compass and map to find the hidden â€śtreasure.â€ť (There is a real treasure chest with real â€śbootyâ€ť in it). Team effort and almost virtual communication is necessary to integrate the new information necessary and find the â€śparts that make the whole.â€ť
In this wild card game of double strategy, players are at the mercy of the special dice and luck of the draw. While trying to achieve the simple task of arranging 10 number cards of any color in ascending order, players must overcome and deal with the impingement of other teams while trying to maintain and execute their own objectives.
Pegged is the most powerful game for learning strategic based system's thinking that I have ever invented. Pegged is at one and the same time, one of our simplest games to learn but one of the most complex games to master. Each team gets its own peg board and must try to complete various predetermined patterns to earn points. This innocuous game is much trickier than it looks at first glance because each team has free will to make choices that affect their own performance and the performance of other teams as well just as in the real day to day workings of the organization.
This hilarious, mind-numbing perceptual picture-word puzzle game will have your entire team rolling in non-stop laughter. Four sets of 24 Computer projected puzzles (People, Places, ClichĂ©s, and Entertainment) will pump up any team in just a matter of minutes. Picture words that seem too difficult to guess initially will appear so easy and simple once you know the answer that you be completely shocked that you couldnâ€™t get it. This game of Multiple Intelligences will have everyone sitting on the edge of their chair in anticipation of the next move.
This game will energize the team so much that they will want to â€śpaint the townâ€ť after they paint each other. Wearing water-resistant â€śTyvekâ€ť coveralls, masks, gloves, and shoe covers, this indoor/outdoor game is guaranteed to get the team all â€śfiredâ€ť up.
A silo (tall plastic drum) is riddled with holes. The teamâ€™s assignment is to fill the silo to overflowing using large buckets of water. Decisions must be made regarding resources utilization, personnel issues, trade-offs, and other challenges.
Slide Checkers is the ultimate highly complex free-for-all strategic checker game. No one ever knows exactly what will happen in this game as all teams must carefully watch the other players and the board at all time because every move can affect every other team instantaneously. Since no two games are ever alike and things change so rapidly that you can only tell your next move when it is your turn, adapting well to change is of the essence to succeed in this game (and in the workplace).
Teams compete in a highly strategic competitive game of basketball using multiple sets of beach balls and 3 or more nets. This wild, out of control games is easily influenced by the environment, the way participants choose to strategize, and the degree of synchronicity of the entire team effort. This is a game of Organizational Alignment and it will quickly become apparent to what degree each group has attained this valuable and rare trait.
In this game of logic, teams attempt to put tiles together to form certain predetermined patterns. As each round progresses, an additional tile is added. Although the first few puzzles are simple, the game becomes exponentially more difficult very quickly. The ability to see many possibilities and focused teamwork are necessary to finish first in this unique competition.
Life in the corporate world is filled with constant distractions of all types. How we manage these distractions and where we place our focus greatly affect our productivity. How effectively we interact with our teams also profoundly alters oneâ€™s style of managing distractions.
The goal of this simple 10 piece puzzle game is to get all the puzzle pieces arranged in the pattern prescribed by the facilitator. Since this games changes and gets more complex each round, teams must rely on each others group problem solving strengths to succeed in this competition.
High energy "jumping" combined with lots of fun keeps this competitive game moving at maximum speed. With the purely competitive goal of wiping out the other team though traditional checker moves, this game of Three Way Checkers adds a tricky twist: the fact that each team can take multiple offensive and defensive moves on the same turn. In perhaps the most rapidly changing game of all, no one ever knows what to expect next. The only way to survive and win is to control your reactions and make spur of the minute decisions and hopefully strategically relevant moves.
The Two Way communication game creates clear, concise and compelling communication. This fascinating laugh out loud basic drawing game that shows the powerful differences between one way and two way communications.
This light, fun, competitive game will make you laugh out loud and get the juices flowing as teams compete to guess the drawings that are passed around the table. Donâ€™t worry if you are terrible at art because the worst off you are at drawing the funnier the game is; in fact it is hysterical because most people are in the same boat artistically.
In this high-energy, fast paced game, everyone has to be "on the ball" literally in order to win. As teams race against each other, some may occasionally fall off the ball, but everyone can succeed in accomplishing their goal as long as each team member "carries their own weight."